void tvBaseRedoVisibleList (tvBase * threeD, int locked)
Signal to the visibility thread that we need to generate a new visibility
list
Documentation
Signal to the visibility thread that we need to generate a new visibility
list. This will not result in a full recalculation of the visibility
tree, so should only be called when a requested tile is read.
(ISSUE: Is this an accurate description of this function?)
- Returns:
- void
- Parameters:
- threeD - handle to rendering state
locked - boolean value specifying whether or not the render
thread is locked at the time of this function invocation
(ISSUE: a bit obscure; this function is also called from * several places by library modules, but only once
externally. Perhaps refactor?)
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