Get the value of a boolean state variable of the given tvBase
struct. Variables which maybe queried are:
TV_SHOW_LIGHTING show lighting effects
TV_SHOW_HEADS_UP show heads-up display
TV_SHOW_HEADS_UP_DEBUG show heads-up display debugging info
TV_SHOW_WIREFRAME show as wireframe models
TV_SHOW_TEXTURES apply texture mapping
TV_SHOW_MODELS show VRML models
TV_SHOW_SKY render sky
TV_SHOW_GROUND render ground not covered by datasets
TV_SHOW_DATASETS render datasets
TV_SHOW_FRUSTUMS show viewer's frustrum
TV_SHOW_TILES show tile bounds
TV_SHOW_PATHS show path trajectories
TV_SHOW_LOGO show SRI logo
TV_SHOW_CROSSHAIR show crosshair for flight controls
TV_FEATURES_WIREFRAME show VRML features as wireframe
TV_FEATURES_TEXTURED apply textures to VRML features
TV_FEATURES_LIGHTING apply lighting models to VRML features
TV_FEATURES_LOAD_TEXTURES load textures assoc. w/VRML features
TV_FEATURES_BACKFACE_CULL enable backface culling from VRML features
TV_BACKFACE_CULL enable backface culling for geodata
TV_HORIZON_CULL enable horizon culling (????)
TV_USE_ZBUFFER_HACK enable z-buffer hack (????)
TV_TWOD_CONSTRAIN constrain view to down-looking
TV_MIPMAP_TEXTURES make use of MIPMAPS in texture ops
TV_HEIGHT_BASED_NAVIGATION enable height-contrained navigation
TV_DOODLE_ON_TERRAIN permit annotations on top of terrain
TV_FREEZE_TILES freeze tiles (????)
TV_SHOW_TILE_DEBUG show tile debugging information
TV_STEREO calculate stereo views
TV_SCALE_IPD ??????
TV_DIS_SEND ?????
TV_DIS_MONITOR ?????
TV_MOVING is the viewpoint being moved or are we still?